what causes the wonder to be built in ghengis kahn level 3

Into China is the 3rd scenario of the Genghis Khan entrada in Historic period of Empires 2: The Age of Kings. It is a simplified version of the Mongol conquest of China (1205-1279).

Contents

  • ane Intro
  • ii Scenario instructions
    • 2.1 Starting conditions
    • 2.2 Objectives
    • 2.3 Hints
    • 2.4 Scouts (Definitive Edition)
  • iii Players
    • three.1 Player
    • three.2 Enemies
  • iv Strategy
  • 5 Outro
  • six Trivia
  • seven Historical comparison
  • 8 Gallery

Intro [ ]

At present all of Mongolia is in the grasp of Genghis Khan. Beyond are two vast empires: Communist china to the east and Persia to the w. Persia is the sensible side by side choice of boxing, since it separates the states from the rich fodder pastures in Europe.

But first, Genghis Khan has another score to settle.

Later on witnessing the ability of our cavalry in action, the Chinese spoke of aught just peace. They even promised support for our campaign due west.

But at present that we take turned away from Red china, they decided not to deliver the men and artillery they promised Genghis.

It is time for another demonstration. Persia can wait equally the Horde wheels east once more, and we prepare to march into China, the largest, most avant-garde empire in the world.

Scenario instructions [ ]

Starting weather condition [ ]

  • Starting Age: FeudalageDE.png Feudal Historic period
  • Starting resources: k wood , 800 food , 800 gilded , 1200 stone
  • Population limit: 75 (150 in the Definitive Edition)
  • Starting units:
  • Gaia units:

Objectives [ ]

  • Conquer the Tanguts, Hsi Hsia, Jin, and Sung.

Hints [ ]

  • The Great Wall volition requite you trouble without siege equipment. Fortunately you can capture some siege units northeast of the Wall.
  • Your initial base tin defend you for a short fourth dimension, merely you volition before long have to push into Cathay to find resources.
  • The Chinese nations will put aside their differences to fight a common enemy. You must wage war on all four at one time, lest one of them gain the upper hand.

Scouts (Definitive Edition) [ ]

Your scouts report:

  • Genghis Khan'south horde (ane, Orange) has assembled to the north of China.
  • The Jin (iv, Yellowish) alive to the eastward and own a big fortified metropolis. They will train Knights, Chu Ko Nu, and will also construct Trebuchets.
  • The Hsi Hsia (3, Green) control the Great Wall of Mainland china. Their army consists of Chu Ko Nu, Light Cavalry, and Onagers.
  • The centre of the map is controlled by the Tanguts (2, Red), who volition train Crossbowmen, Battering Rams, and Scorpions.
  • The Song (v, Cyan) are the weakest of your opponents. They just ain insignificant estates in the southwest that are guarded by archery units.
  • Camps of Chinese siege engineers (vi, Blue) can be found in the northwestern and northeastern regions of the map.

Players [ ]

Player [ ]

  • Player (Mongols): The player starts in the north, simply with four Light Cavalry and half dozen Cavalry Archers.

Enemies [ ]

  • Engineers (Chinese): The Engineers have a small town at the northeastern part of the map defended with a few Militia and Crossbowmen. There are also a few Gaia Villagers, a Gaia Mangonel, and a Gaia Battering Ram in their base. They have another two Siege Workshops at the northwestern part of the map, along with a few Gaia Bombard Cannons.
  • Jin (Chinese): Jin occupies a large fortified metropolis on an island to the east. They train Knights/Cavaliers, Chu Ko Nu, and occasionally Trebuchets. They will commencement building a Wonder when the game has exceeded 2400 seconds (40 minutes), and accept the right amount of resources and Market place price (they might sell nutrient, buy or sell wood, and buy stone, in social club to prepare the necessary materials).
  • Hsi Hsia (Chinese): Hsi Hsia owns the Great Wall of China and has a small boondocks in the centre of the map. They train Low-cal Cavalry, Mangonels/Onagers, and Chu Ko Nu. They too have several outposts outside the great wall. At "standard" difficulty, the towers at the Great Wall would non assault the player unless the Wall is being attacked.
  • Tanguts (Chinese): The Tanguts have their town and farming areas in the heart of the map, northwest of the Hsi Hsia. Once the player obtains the Gaia 'Engineers', the Tanguts immediately tribute 10000 wood , 10000 nutrient , 10000 gold , and 10000 stone to Jin. Their regular army consists of Crossbowmen/Arbalesters, Battering Rams/Capped Rams/Siege Rams, Scorpions, and Monks.
  • Sung ( Song in the Definitive Edition) (Chinese): The Sung accept a small boondocks in the southwest. They are the weakest role player. Starting from the scratch with merely a Town Center and three Villagers, they after train Crossbowmen, Elite Skirmishers, and Monks.

Strategy [ ]

To win, the role player must defeat four Chinese factions, the Tanguts, Hsi Hsia, Jin, and Sung. The player will lose if Jin's Wonder stands for 300 years. The player can advance to the Imperial Age. The Tanguts, Hsi Hsia, and Jin can advance to the Purple Age as well.

To attain the enemy AI, the player must destroy the Great Wall or circumvent information technology. Destroying the wall is easier subsequently attacking a tribe of Engineers which allows the Siege Workshop to be built. Unfortunately, while the one-time Engineer base of operations is a good identify to start off and build an regular army, said area lacks crucial resources.

A ameliorate location to establish a campsite is just south where the player'southward starting forces started. This area offers enough resources to sustain an army in order to take down the Groovy Wall. Still, Jin will build a Wonder if the player takes too long to defeat them, and so defeating this histrion should be a top priority.

While a navy equanimous of Cannon Galleons tin can be useful to have down Guard Towers that patrol the shoreline, it is more fourth dimension consuming than offloading troops north of the Jin metropolis, which is undefended. After the Jin are defeated the other factions can be defeated in a adequately straightforward manner. In the far west of the map, backside the wall, are a few Bombard Cannons that can be captured.

An alternative strategy is to build a dock and a ship ship and motility all units east to Jin's territory. The first transport the player finds cannot reach the water to the eastward without existence destroyed by Towers and only has room for 5 population. This is a good plan, since Jin will start to build a Wonder quite soon and the player will non accept the time to move troops beyond the map afterwards. As a bonus, after defeating Jin the actor will not exist under constant assault by the other three Chinese dynasties as they all lack Docks. Notwithstanding, this strategy bears the take a chance of the player beingness attacked by Jin, who will probable harass the player with upgraded units and a strong navy. To deal with this, the player must quickly advance to the Castle Historic period, build a Castle and research Murder Holes.

Another disadvantage of this tactic is the fact that some Gold plant on Jin's island is sited backside their walls and guarded past Towers. The player may transport some Villagers to the location where the player's initial ground forces started, where they will find lots of gold, but they should make sure to destroy enemy Outposts to foreclose Hsi Hsia and Tanguts from harassing the Villagers.

Build a Town Center near the eastern corner of the map and start gathering resource. This area simply has wood and a couple of Boars, so information technology is recommended to fish for nutrient earlier switching to farming, while selling resources at the Market for gold and rock. The actor can too send some Villagers to the west to gather golden and stone (Ship Ship), simply don't be afraid to lose them to the Chinese nations. Advance to the Castle Age as soon as possible and build a Castle outside Jin's base in range of their walls. Enquiry Murder Holes and arrow upgrades and attack their walls to lure their Knights out. Equally they continue training Knights, their Wonder will be delayed due to spending all their gold on Knights. Employ this fourth dimension to mass trash units and accelerate to the Royal Age in order to siege Jin's base with Trebuchets (or with Bombard Cannons).

By this stage, the histrion will accept plenty of resources in their parts of the map and are completely safe from attacks since Jin's territory is completely surrounded by water.

Once Jin has been defeated and the player'southward forces take been upgraded considerably, build war machine units and Villagers and cross the water. State on the eastern shore just south of the wall. Build a boondocks in that location, including a Castle and some military buildings (don't build it too close to the wall every bit the role player volition be attacked by Towers). The area has enough of gold and stone deposits and tin be walled off for improve defence, making it the perfect bridgehead from which to launch attacks on the remaining Chinese factions.

Build up a substantial force of Elite Mangudai, Hussars and siege weapons. Attack the Hsi Hsia starting time every bit they are the greatest threat and defeating them means the actor volition non have to spend time destroying all of their Towers in the Great Wall, as all the towers volition exist deleted as soon as they are defeated or resign.

Their boondocks is nestled on a cliff and so there are fewer means for their units to enter and exit, making information technology easy to bottleneck their defenders and slaughter them with Mangudai and Siege Weapons (Siege Onagers are very useful for this). This also makes it easier to slaughter any Villagers trying to flee, therefore preventing them from rebuilding their Boondocks Middle elsewhere. Destroying their Castle with Trebuchets will stop the catamenia of Chu Ko Nu which will leave them with light cavalry and Onagers that the Mangudai tin hands deal with

The other Chinese nations are relatively easy to deal with afterwards the Hsi Hsia, equally they do not produce whatever units that can counter clustered Elite Mangudai, except the Sung who train Skirmishers (who tin easily be dealt with past Hussars).

Just remember to hunt down any fleeing Villagers to prevent them from rebuilding their Town Centers elsewhere, which is very annoying given the vast open up surface area their towns are located in. Researching Spies once the player has enough gold will assistance with this.

Outro [ ]

It was... a glorious slaughter. For years, visitors to Communist china will be astounded by the mountain of human and horse skeletons that we have erected.

The Hordes have gained ane huge reward by this invasion of Red china: engineering. We now possess the knowledge and equipment to allow us to make siege weapons.

We will crack open the Farsi and European castles to reach the softer parts within.

Genghis is pleased with our progress and with the legacy he leaves backside. His mother once ate wild onions and rodents to keep from starving. But the children and grandchildren of Genghis will eat off plates of Western farsi gold.

Trivia [ ]

  • The fifth Blueprint Certificate of Ensemble Studios (dated 17 July 1998) mentions several campaign missions in Red china that could have resulted in different scenarios:
    • Defeating a large Tangut cavalry strength.
    • Infiltrating a Hsi Hsia mountain fortress with assassins (at the fourth dimension planned as a trainable unit of measurement) and killing their Emperor. This was divided into assaulting the Hsi Hsia fortress in this scenario, and assassinating the Shah in The Horde Rides W.
    • Besieging the Jin upper-case letter Kaifeng while allied with the Sung (the Mongols historicaly took Kaifeng in 1233, 6 years after Genghis Khan's death).
  • Except for Song, none of these factions were of Han Chinese origin. The Jin dynasty was founded by the Jurchens, a Tungusic people; the Tangut were an ethnic group originating in western China, closer to the Xianbei and Tibetans; Hsi Hsia was a Tangut-led empire which was highly Sinicized. Despite being presented as split factions in the scenario, Hsi Hsia and the Tanguts were not separate entities.
  • The Towers of the Great Wall will be upgraded to Go along at the 1st 2d, it does not depend on the difficulty level.
  • Jin owns several Blacksmiths, which they will later delete before they build the Wonder, despite the fact that the latter will not be congenital on the previous location of the onetime.
  • Having The Conquerors expansion (or Hard disk edition) makes things a lot easier: while in the Castle Age, the role player can make a plentiful of Petards and ship them to Jin's shores. Then, utilize some to breach the wall, and the rest to destroy the Wonder, preventing Jin's victory condition and letting the player focus on the other Chinese enemies. Jin won't build another ane for the rest of the game.
  • The Jin wonder is built with more than xxx villagers, so information technology'due south constructed faster than all four enemies in The Fall of Rome in the Attila the Hun campaign, and faster than Cortéz in the La Noche Triste level in the Montezuma campaign, and then it'due south the fastest built wonder in the game.
  • Although the objectives state that the player needs to defeat merely Jin, Sung, Hsi Hsia and Tanguts, the level won't end if the Engineers are however alive. This has been fixed in the Definitive Edition.
  • When played with Historic period of Empires Ii HD: The Forgotten, the Tanguts volition also try a Wonder victory in some games.
  • Although the Mongols capture Bombard Cannons from the Chinese in this scenario, neither civilization can build them in the game. Furthermore, cannons had not withal been invented at the time of the Mongol conquest of People's republic of china.
    • The original Bogus intelligence files indicate that the Jin AI was originally meant to produce Bombard Cannons and Mitt Cannoneers, indicating that the Chinese had these units during the Alpha evolution of the game.
  • In the Definitive Edition, the achievement "I Was In Prc Before" can be earned past defeating the Jin before they begin to construct their Wonder.
  • This is the but scenario in the Genghis Khan campaign where in that location'due south a large body of water and the role player tin build Docks.

Historical comparing [ ]

  • Despite common conventionalities, Genghis Khan did non conquer all of Prc in his lifetime, just the Hsi Hsia, and was candidature against the Jin when he died in 1227. His son Ogedei allied with the Sung to defeat the Jin, and his grandson Khubilai conquered the Sung in 1279, nearly half a century later.
  • The intro claims that the Mongols wanted to invade Persia to achieve "the rich pastures of Europe", and that the Chinese promised support but went back on their word. In reality, the Mongols coveted the pastures of Cathay, merely were content with puppetizing it at first, and wanted to trade with Khwarazm (Persia), but the Persians killed the Mongol traders. Genghis Khan demanded support to invade Khwarazm from the Hsi Hsia (the simply who had accepted Mongol suzerainty at this point), but they disobeyed under the reasoning that if Genghis needed their troops to fight, then he didn't deserve to exist their ruler.
  • Although portrayed as allies against the Mongols, the Chinese dynasties changed sides several times and often allied with the Mongols confronting each other:
    • The Sung (960–1279), referred past subsequently scholars every bit the Southern Vocal Dynasty (1127–1279) were militarily weak at the time and constantly beset upon past their neighbors.
    • Jin (Chinese: 金) ways "gold" in Chinese, which is probably why they utilize the color xanthous in the scenario. The Jin were a Jurchen dynasty and the greatest threat to the Song dynasty prior to the Mongol invasion. The descendants of the Jurchens, known equally Manchu, as well conquered post-Mongol Prc (Ming dynasty) and established the Qing dynasty some four hundred years afterward.
    • The Hsi Hsia or "Western Hsia" was a kingdom founded past the nomadic Tanguts in western China who had military clashes with the Song. The Tanguts and Hsi Hsia were historically the same entity instead of separated factions.
    • Both the Jin and Hsi Hsia are counted every bit "Conquest dynasties" in China, which refers to non-Han dynasties. The others are the Khitan Qara Khitai, Mongol Yuan, and Manchu Qing dynasties. Dissimilar the Jin and Hsi Hsia, the Qara Khitai are represented past Mongols in the game.

Gallery [ ]

henrythantaight.blogspot.com

Source: https://ageofempires.fandom.com/wiki/Into_China

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