What Do Panda Do When You Feed Them Bamboo in Minecraft

A panda is a rare neutral mob that resides in jungles. Certain aspects of a panda's behavior and appearance vary depending on its personality.

Spawning [ ]

Pandas spawn rarely in groups of 1–2 in jungle biomes at the surface on grass blocks with at least two-block space above them at a light level of 9 or more. They are slightly more common in bamboo jungles and have a 5% chance to spawn as cubs instead of adults.

Pandas spawn with a randomized personality, with the normal personality being the most common and the brown variant being the rarest.

Drops [ ]

Upon death, adult pandas drop:

  • 1 bamboo .‌[ Java Edition only ]
  • 0-2 bamboo , increased 1 per level by Looting.‌[ Bedrock Edition only ]
  • 1–3, if killed by a tamed wolf or the player.

Baby pandas have 1700 chance to drop 1 slimeball after they sneeze.

Upon successful breeding, 1–7 is dropped.

Like other baby animals, killing a panda cub yields no items or experience.

Behavior [ ]

Pandas act similarly to other neutral mobs; they attack when hurt but only once, similar to llamas and bees. Pandas do not attack on Peaceful difficulty. They also move faster in water than other land mobs (similar to polar bears). Pandas follow any player who is carrying bamboo and stop following if the player moves beyond approximately 16 blocks away. They also whimper if a thunderstorm is happening in the area. Adult pandas seek out bamboo and cake to eat.

Baby pandas have a 16000 chance (0.01666%) of sneezing every tick. Weak baby pandas are more likely to sneeze with a 1500 (0.2%) chance every tick. Sneezing makes all adult pandas within 10 blocks jump and rarely drops a slime ball . Baby pandas also occasionally roll over and jump around.

Pandas have one private inventory.

Pandas can be ridden by baby zombie variants.‌[ Bedrock Edition only ]

A lead cannot be used on a Panda by normal means. However, a panda can be leashed using a map editor or NBT editor.

If a panda is being attacked by a player near a villager, that villager displays angry particles.‌[ Java Edition only ] However, it does not affect the popularity of the player.

Personalities [ ]

The different variations of pandas – from left to right: brown, lazy, worried, playful, weak, aggressive and normal.

Pandas have different personalities: normal, lazy, worried, playful, aggressive, weak, or brown.

  • Normal pandas:
    • Identifiable by their frown.
    • Do not have unique personality actions.
  • Lazy pandas:
    • Identifiable by their smile.
    • Lie on their backs.
    • Are slower than normal pandas, making them the slowest land mob in the game.
    • Do not follow a player who is holding bamboo while they're lying on their back.‌[ JE only ] In Bedrock Edition, if a player is holding bamboo, a lazy panda stops lying on its back and starts following that player.

A worried panda shaking and hiding its face during a thunderstorm.

  • Worried pandas:
    • Identifiable by their worried expression.
    • Avoid the player and most hostile mobs, except slimes, magma cubes, ghasts, shulkers, phantoms and the ender dragon.
    • Shake and hide their faces during thunderstorms.
    • Do not eat bamboo or cake items on their own.

A Playful panda rolling.

  • Playful pandas:
    • Identifiable by their tongues which stick out.
    • Roll over and jump around even as adults. The ability to roll may sometimes cause harm or kill the panda as it can accidentally roll off a cliff or another high altitude.
  • Aggressive pandas:
    • Identifiable by their thick eyebrows and tight frown.
    • When hit, an aggressive panda attacks the player and other mobs continuously until the target dies or goes beyond detection range, instead of only once. It also doesn't panic when harmed.
    • When nearby pandas are attacked, unless killed in one hit,‌[ JE only ] aggressive pandas becomes hostile toward the attacker.
    • Are slow, but have reach rivaling that of the player.
  • Weak pandas:
    • Identifiable by their teary eyes and snotty noses.
    • Tend to sneeze more often as babies than regular baby pandas, and have half the health of other pandas.
  • Brown pandas:
    • Identifiable by their brown color and frown.
    • Do not have unique personality actions, but are brown and white instead of the usual black and white.

Breeding [ ]

The panda is the only animal to have extra breeding conditions. To enter love mode, there must be at least eight bamboo blocks within a five-block radius of both pandas. Once that requirement is met, feeding them bamboo causes them to mate, producing a panda cub, and the panda becomes passive instead of neutral toward that player. If a panda is fed without a sufficient amount of bamboo nearby, it sits and eats the bamboo but does not enter love mode. Additionally, if the player feeds two pandas too close together, they instead bleat and become hostile toward the player.

Genetics [ ]

Each panda has two hidden values called "genes" or "alleles", as found in genetics. Pandas have a main gene and a hidden gene, each assigned to a particular trait. Normal, aggressive, lazy, worried, and playful personalities are dominant traits, while weak and brown personalities are recessive traits. A dominant trait always has priority over a recessive trait. If both the main and hidden genes are dominant, the main gene has priority and presents itself as the panda's personality. As recessive traits, weak and brown personalities occur if both the main and hidden genes of a panda are weak or brown, respectively. If the main gene is recessive and the hidden gene is not the same trait, then a normal personality results.

When two pandas breed, each one passes one of their genes to their children, who then randomly mix both obtained genes as their respective main and hidden genes. There is also a 132 chance for each gene of the baby to mutate into another gene. Normal, weak, and brown traits more commonly result from mutations than other traits do. These probabilities also apply to naturally spawned pandas for their main and hidden genes.

Mutated Gene Probability
Normal 516
Aggressive 116
Lazy 116
Worried 116
Playful 116
Weak 516
Brown 18
Panda Personality Hidden Gene
Normal Aggressive Lazy Worried Playful Weak Brown
Main Gene Normal Normal Normal Normal Normal Normal Normal Normal
Aggressive Aggressive Aggressive Aggressive Aggressive Aggressive Aggressive Aggressive
Lazy Lazy Lazy Lazy Lazy Lazy Lazy Lazy
Worried Worried Worried Worried Worried Worried Worried Worried
Playful Playful Playful Playful Playful Playful Playful Playful
Weak Normal Normal Normal Normal Normal Weak Normal
Brown Normal Normal Normal Normal Normal Normal Brown
The only way to directly observe the hidden gene of a panda is to use the command : /data get entity @e[type=minecraft:panda,limit=1] HiddenGene[ Java Edition only ] or using third-party NBT editors.

Sounds [ ]

Java Edition:
Pandas use the Friendly Creatures sound category for entity-dependent sound events.

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Panda pants Friendly Creatures Randomly entity.panda.ambient subtitles.entity.panda.ambient 1 ? 16
Panda's nose tickles Friendly Creatures Before a baby panda sneezes entity.panda.pre_sneeze subtitles.entity.panda.pre_sneeze 1 ? 16
Panda sneezes Friendly Creatures When a baby panda sneezes entity.panda.sneeze subtitles.entity.panda.sneeze 1 ? 16
Panda dies Friendly Creatures When a panda dies entity.panda.death subtitles.entity.panda.death 0.82 ? 16
Panda eats Friendly Creatures While a panda is eating an item entity.panda.eat subtitles.entity.panda.eat 5 = 0.85; !5 = 1 ? 16
Panda steps Friendly Creatures While a panda is walking entity.panda.step subtitles.entity.panda.step 1 ? 16
Panda bleats Friendly Creatures When two pandas are fed too close together entity.panda.cant_breed subtitles.entity.panda.cant_breed 1 ? 16
Panda huffs Friendly Creatures Randomly from an aggressive personality panda entity.panda.aggressive_ambient subtitles.entity.panda.aggressive_ambient 4 = 0.8; !4 = 1 ? 16
Panda whimpers Friendly Creatures Randomly from a worried panda during a thunderstorm entity.panda.worried_ambient subtitles.entity.panda.worried_ambient 1 ? 16
Panda hurts Friendly Creatures When a panda is damaged entity.panda.hurt subtitles.entity.panda.hurt 0.82 ? 16
Panda bites Friendly Creatures When a panda attacks something entity.panda.bite subtitles.entity.panda.bite 0.82 ? 16

Bedrock Edition:

Sound Source Description Resource location Volume Pitch
Friendly Creatures Randomly from an adult panda[sound 1] mob.panda.idle 1.0 0.8-1.2
Friendly Creatures Randomly from a baby panda[sound 1] mob.panda_baby.idle 1.0 1.2-1.8
Friendly Creatures Before a baby panda sneezes mob.panda.presneeze 1.0 0.8-1.2
Friendly Creatures When a baby panda sneezes mob.panda.sneeze 1.0 0.8-1.2
Hostile Creatures When a panda dies mob.panda.death 0.82 0.8-1.2
Friendly Creatures While a panda is eating an item mob.panda.eat varies [sound 2] 0.8-1.2
Friendly Creatures While a panda is walking mob.panda.step 0.4 0.8-1.2
Friendly Creatures When two pandas are fed too close together mob.panda.cant_breed 1.0 0.8-1.2
Friendly Creatures Randomly from an aggressive personality panda[sound 1] mob.panda.idle.aggressive varies [sound 3] 0.8-1.2
Friendly Creatures Randomly from a worried panda during a thunderstorm mob.panda.idle.worried 1.0 0.8-1.2
Hostile Creatures When a panda is damaged mob.panda.hurt 0.82 0.8-1.2
Hostile Creatures When a panda attacks something mob.panda.bite 1.0 0.8-1.2
  1. a b c This sound only plays less often than it should due to MCPE-153559, as nosebreath and pant sounds do not exist.
  2. All are 1.0, except for eat5, which is 0.85
  3. All are 1.0, except for aggressive4, which is 0.8

Data values [ ]

ID [ ]

Java Edition:

Name Identifier Translation key
Panda panda entity.minecraft.panda

Bedrock Edition:

Name Identifier Numeric ID Translation key
Panda panda 113 entity.panda.name

Entity data [ ]

Panda have entity data associated with them that contains various properties.

Java Edition:

  • Entity data
    •  HiddenGene: The secondary gene this panda has, that can transfer to the child.
    •  MainGene: The primary gene this panda has, that determines the behavior and appearance of the panda and that can transfer to the child.

Genes

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements [ ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Zoologist Breed two pandas with bamboo. 40G Gold

Advancements [ ]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.png The Parrots and the Bats
Breed two animals together Husbandry Breed a pair of any of these 23 mobs:
  • Axolotl
  • Bee
  • Cat
  • Chicken
  • Cow
  • Donkey
  • Fox
  • Frog
  • Goat
  • Hoglin
  • Horse
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Pig
  • Rabbit
  • Sheep
  • Strider
  • Trader Llama
  • Turtle
  • Wolf
A mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.
husbandry/breed_an_animal
Advancement-fancy-raw.png Two by Two
Breed all the animals! The Parrots and the Bats Breed a pair of each of these 22 mobs:
  • Axolotl
  • Bee
  • Cat
  • Chicken
  • Cow
  • Donkey
  • Fox
  • Frog
  • Goat
  • Hoglin
  • Horse
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Pig
  • Rabbit
  • Sheep
  • Strider
  • Turtle
  • Wolf
A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.
husbandry/bred_all_animals

History [ ]

April 9, 2012 Dinnerbone states that he wants to add pandas into the game once he is "used to skinning and animating things".
December 18, 2013 Dinnerbone again states that he wants to add pandas into the game.
September 26, 2018 Panda skin.png Pandas win a community vote to be the next mob added to Minecraft China.
September 29, 2018 Pandas are announced at MINECON Earth 2018.
Java Edition
1.14 18w43a Panda JE1 BE1.png Lazy Panda JE1 BE1.png Aggressive Panda JE1 BE2.png Worried Panda JE1 BE1.png Playful Panda JE1 BE1.png Weak Panda JE1 BE1.png Brown Panda JE1 BE1.png Added pandas.
Baby Panda JE1.png Lazy Baby Panda JE1.png Aggressive Baby Panda JE1.png Worried Baby Panda JE1.png Playful Baby Panda JE1.png Weak Baby Panda JE1.png Brown Baby Panda JE1.png Added baby pandas.
19w08a Pandas can no longer have armor equipped onto them with a dispenser.
Naturally spawned pandas now have a 5% chance of being a cub.
1.15 19w39a Baby Panda 19w39a.png Baby Lazy Panda 19w39a.png Baby Aggressive Panda 19w39a.png Baby Worried Panda 19w39a.png Baby Playful Panda 19w39a.png Baby Weak Panda 19w39a.png Baby Brown Panda 19w39a.png Due to a bug, the baby panda model is currently broken.
19w40a The baby panda model has been fixed.[1]
Bedrock Edition
1.8.0 beta 1.8.0.8 Panda JE1 BE1.png Lazy Panda JE1 BE1.png Aggressive Panda BE1.png Worried Panda JE1 BE1.png Playful Panda JE1 BE1.png Weak Panda JE1 BE1.png Brown Panda JE1 BE1.png Added pandas.
Baby Panda BE1.png Lazy Baby Panda BE1.png Aggressive Baby Panda BE1.png Worried Baby Panda BE1.png Playful Baby Panda BE1.png Weak Baby Panda BE1.png Brown Baby Panda BE1.png Added baby pandas.
beta 1.8.0.10 Added sounds for pandas.
Pandas can now directly be given bamboo to breed them.
Aggressive pandas now deal more damage.
Pandas now sit and snack, even if they're scared or angry at the player.
beta 1.8.0.11 The textures of aggressive pandas have been changed from Aggressive Panda BE1.png Aggressive Baby Panda BE1.png to Aggressive Panda JE1 BE2.png Aggressive Baby Panda BE2.png.
All default pandas now bite once when attacked.
Aggressive pandas now defend other pandas.
Pandas now broadcast their anger to aggressive pandas.
Aggressive pandas now have more attack damage when killing nearby players.
beta 1.8.0.13 Pandas now more quickly return to their normal behavior after following a player holding bamboo.
PlayStation 4 Edition
1.83 Panda JE1 BE1.png Lazy Panda JE1 BE1.png Aggressive Panda JE1 BE2.png Worried Panda JE1 BE1.png Playful Panda JE1 BE1.png Weak Panda JE1 BE1.png Brown Panda JE1 BE1.png Added pandas.
Baby Panda BE1.png Lazy Baby Panda BE1.png Aggressive Baby Panda BE2.png Worried Baby Panda BE1.png Playful Baby Panda BE1.png Weak Baby Panda BE1.png Brown Baby Panda BE1.png Added baby pandas.

Issues [ ]

Issues relating to "Panda" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • To create the in-game sounds for pandas, Mojang Studios' lead sound designer, Samuel Åberg, went to Guangzhou, China, to record real-life pandas.[2] This was also done with dolphins.
  • The brown panda, known as the Qinling panda, is actually a subspecies of the giant panda discovered in the 1960s.[3]
  • The lazy panda is the slowest land mob in the game (not counting status effects such as Slowness).
  • The rarest mob in Bedrock Edition is a baby husk with equipment and armor riding a brown panda, which has a 2.88×10−13 percent (one in 3.472 trillion) chance of spawning.
  • The panda that sits on the title screen of the Bedrock Edition beta uses the model of the Java Edition panda's sitting pose. Therefore, this title screen can be identified as using a Java Edition screenshot.

Gallery [ ]

Screenshots [ ]

In other media [ ]

References [ ]

  1. MC-161995
  2. "Recording Panda sounds for Minecraft!" – October 9, 2018
  3. https://en.wikipedia.org/wiki/Qinling_panda
  4. MC-206684

henrythantaight.blogspot.com

Source: https://minecraft.fandom.com/wiki/Panda

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